Post Views: 6,990 Savegame for STALKER Clear Sky The game passed by 100%! Entered into Freedom, completely destroyed the Debt Based on the lives of Debt Freedom You are each clear sky, Freedom, Stalkers you are the Master At the entrance to the base of gangsters lying dead near the rail Yoga and Hog PS: debt is capable of repairing, close the door on that about which you stand in Saves (so as not to have filled up free) PPS: The prevalence of freedom: the agricultural industry in Militaru, in Dark Valley Dump Also, a small detachment in the east of Cordon Saving a patch for 1.5.07.
Readme: This is not a mod, just a saved game for modders. This was intended for testing weapons mods, but is not limited to that use. This is a vanilla saved game, requires no mods to run and works with STALKER CS version 1.5.05 (at least in the N. American English language version.) Saved game description: - It is after the final boss fight at the nuclear power plant (post-NPP.) - All factions are friendly or neutral toward the player. All faction mechanics have their flash drives and can upgrade to the top-tier. All but one of the faction traders are alive.
(Bandits killed the Agroprom Stalker trader.) - The player possesses at least one of every weapon, up to five of each weapon. The player possesses large amounts of every ammo type, except the RPG.
(In this playthrough I only found two rockets.) - The player has over 300,000 rubles. Notes on using the saved game: The weapons locker is the blue box between the buildings in the Stalker headquarters in Cordon. (The player should be looking at it when the saved game loads.) The munitions (and other small fiddling stuff) locker is the safe in Father Valerian's office. I fanatically avoided the faction wars and any quests that would make a faction an enemy.
After I completed the game, I found a faction changer mod (arrgghh!) 'Faction Changer Mod by rgggclp.' It works well to quit or join factions and make factions friendly, hostile or neutral. However, I could not get it to make mutants or monoliths friendly.
Nevertheless, I highly recommend this mod when testing your own mods as it can simplify things tremendously. I tried making the bandits friendly, but this doesn't last.
Any scripted bandit violence (like muggings) can still take place and change bandits from friendly to neutral. My advice is to sprint around bandits or use the aforementioned mod to make them neutral to gain access to the mechanic.
Stalker Clear Sky Download
While Yantar and Army warehouse are free of zombies and realitively quiet, they are not free of mutants. The latter continue to spawn even post-NPP.
If you do not want to be bothered by mutants in your testing, chances are your gun mod has elevated the AKs to a more lethal weapon, making mutants relatively easy to kill. Otherwise, I recommend the invulnerability mod 'God Mode + Speed + Jump Height by Kosa53'. I made this saved game using the mod 'Freeplay Mod by Ceano' which added level changers Limansk to Red Forest and NPP to Limansk.
Even without the mod, the level changers remained in the saved game. So you can travel to Limansk and back. Be advised that there does not appear to be anything that can eliminate the monolith ambush in Limansk (just before the river-crossing gunfight) so if you come to a hugh pile of bodies, sprint. Although the Limansk construction site is quiet, it has two jump-down spots to prevent the player from back-tracking. Some people claim you can jump back up, but I could not, so you may need to modify the player's jump abilities to return if you go past this site. I did not join any factions in this playthrough prior to my discovery of the Faction Changer mod. Once I had the Faction Changer, I did join the Freedom Duty factions, but I performed no faction quests (I just took the weapons and armors and then quit the faction.) I have no idea what will happen if you try and play the faction wars from this point.
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– S.T.A.L.K.E.R.: Clear Sky Save Game / STALKER Clear Sky Savegame – Platform: PC – Status: 100% The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. Game in 2011. A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous energy changes the Zone. There are no more reliable and relatively safe roads.
The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts.
Dao 3.5 windows 7 64 bit. The Zone is unstable. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
Deep Silver How to install the save game? (savegame location/folder?) 1. Extract the.zip archive 2. Copy savegame files to = Documents STALKER-STCS savedgames.
DESCRIPTION - Safe Save/Load System mod is a script that will allow you to perform secure and user-flexible savegames in S.T.A.L.K.E.R. The reason of this mod is simple, Clear Sky's fast save (F5) is very unreliable, as in many cases it might corrupt your savegame. Once you're in-game you can perform a safe save by pressing 'ESC' to enter the in-game menu, and then simply press 'S' key, the save will be automatically performed.
If you died simply press 'R' key in the in-game menu and the mod will load the last savegame you performed via Safe Save. Hope you find ths script useful!:3 FEATURES -. Crash free, corruption free saved games to avoid losing your progress.and patience:3. Fast and ergonomic way to save/load games. Press 'S' in the in-game menu to perform a Safe Save, or press 'R' in the in-game menu to load the last Safe Save you performed. Multi-user flexible Save System.
Each savegame will be storaged with the name of the Windows user who performed the Safe Save, so you'll be able to have the savegames separated from the rest of the system users. For example, let's say you have two different users in your PC, one called 'John' and the other one called 'Scott', if you log in with your Windows user 'John' your savegames will be prefixed with the username 'john-' and if the other user logs in with 'Scott', their savegames will be prefixed with the username 'scott-'. So both will be able to perform fast Safe Saves/Loads without interfering with other users' savegames:D. Safe Save/Load System keeps up to 9 saved games named 'username-1' thru 'username-9', where username is the name of the Windows User Account currently logged in.